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Description: | EON Vue 7 xStream 7.2.38524 32 64bit w Extras
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Vue 7 xStream operates as a fully integrated plug-in for 3ds Max, Maya, LightWave, Cinema4D and
XSI. It adds all of Vue s dedicated environment creation tools to your application s interface.
Using these tools, you can create complete, hyper-realistic 3D environments without leaving your
favorite application. This includes among others the ability to create atmospheric effects, build
procedural terrains, grow SolidGrowth trees or even populate entire forests .
Edit Vue elements inside your application
Proxy geometry is dynamically created by Vue 7 xStream inside the host application so that you can
use your application s standard manipulators to move, rotate or resize each element of the Vue
environment individually.
You can use all standard tools of your application such as alignment, scripting or even add fur to
Vue elements , and you can make Vue elements interract dynamically with native objects e.g.
collision detection, etc .
Animation of Vue items can be done either through Vue e.g. for wind effects , or using the host
application s animation tools. Both types of animation are naturally combined seamlessly.
Vue 7 xStream for 3ds Max and Cinema4D will even let you paint EcoSystems interactively on Vue
objects or on native objects , directly through the host application s viewports .
This feature is currently only available in 3ds Max and Cinema4D.XSI, LightWave and Maya
support is planned, but is still pending development by Softimage/Newtek/Autodesk.
Full Support of All Vue Elements
You can create Vue environments directly in the host application, or you can load ready-made
environments that were designed on a stand-alone version of Vue Vue 7 Infinite, or Vue 7 xStream
running in stand-alone mode - xStream can run either as a plug-in or as a stand-alone application .
All components of the Vue environments are supported by Vue 7 xStream, including complete
EcoSystems, all types of atmospheres, cameras, lighting, all plants, all terrain types and all
procedural materials.
Animated scenes are also supported, including wind animations for plants and EcoSystems, atmosphere
and cloud animations, and all animated materials.
All imported meshes included in the Vue scene will be loaded as well.
Lights are automatically converted into their Maya/Max/LightWave/Cinema/XSI counterparts, and the
atmosphere is converted into a special environment shader.
Integrated Rendering
Compatibility
A single license of Vue 7 xStream can now be used with all compatible applications and renderers
installed on your system, without requiring the purchase of any Extra Renderer licenses unlike
what
as was the case with Vue 6 xStream .
Vue 7 xStream for Maya works with both MentalRay and Maya software renderer.
Vue 7 xStream for Max and XSI works with MentalRay.
Vue 7 xStream for LightWave and Cinema4D works with the native renderer.
The render process
Max car rendered in a Vue environment
Upon rendering, xStream kicks-in its own render engine, which works in parallel to the native
renderer. This assures that the Vue elements will look exactly as if they were rendered inside Vue,
and also helps speeding up the rendering of polygon-heavy elements such as terrains and
EcoSystems.
However, this is a completely transparent process. There is no need to deal with the xStream
renderer. Parameters such as render resolution and anti-aliasing quality need only to be set for
the
native renderer. If necessary, you can override these settings easily.
Maya sphere in Vue environment
Why two renderers?
Wouldn t it be more simple to convert Vue environments to polygons and have the native renderer
render everything?
Unfortunately, this is not possible:
Vue environments easily comprise billions of polygons. None of the native renderers would be able
to handle this level of complexity.
The Vue renderer features unique technologies specifically designed to improve the render quality
of natural elements procedural rendering, advanced shading algorithms, etc . These technologies
are
simply not available in other renderers.
Integration with MentalRay
Vue 7 xStream is compatible with MentalRay for Max, Maya and XSI. This compatibility extends to
specific technologies, such as mr Sun Sky, Photometric Lights or Distributed Bucket Rendering.
Vue 7 xStream will automatically adjust it s settings to match the effects of these features,
whenever they are used.
Rendering flexibility
Vue 7 xStream lets you easily disable the rendering of the Vue sky and/or atmospheric effects e.g.
when using mr Sun Sky . You can even disable the rendering of Vue content altogether, for instance
if you want to perform tests on the host-application-part of the scene. If the entire Vue content
is
disabled from render, the Vue xStream plug-in won t be loaded altogether.
Vue atmospheric effects can be rendered alongside other volumetric plug-ins running in the host
application contingent upon the implementation of the plug-in . For instance, rendering alongside
LightWave HyperVoxels or Maya Fluids is possible.
G-buffer and Multi-Pass Rendering
Vue 7 xStream offers powerful g-buffer and multi-pass rendering features, for even greater
post-processing flexibility.
Workflow
Matching Scene Scales
Vue 7 xStream automatically matches it s unit system so that the sizing of Vue elements matches
that of the host application. This ensures that a one foot-large cube in Vue also measures exactly
one foot in the host application.
It is also possible to customize the scaling ratio between Vue and the host application.
Display
For each element in the environment, Vue generates a 3D proxy in the host application. These
proxies are displayed, like any other native object, using the application s OpenGL or Direct3D
engine.
You can change the level of detail of proxies to speed up the refresh rate of very large Vue
scenes.
File Management
Stand-alone Vue scenes are saved in Vue format. Combined scenes are saved either in the native
format of your 3D application, or can be split as native/Vue scenes. In this case, the native scene
will reference the Vue scene.
System Requirements
Windows
Windows 2000/XP/XP64/Vista 32/64,
2GHz Pentium IV or better processor,
1GB of free RAM 2GB recommended ,
200 MB of free Hard Disk space,
1024x768 in 65K colors/16 bits 24 bits recommended .
An OpenGL accelerated video board is not required, but is a big plus.
Multi-processor rendering is only available on all multi-processor OS X, 2000, XP Pro and Vista
systems.
Supported Applications
Windows
3DSMax
32bit version: 3DSMax 7 to 2009
64bit version: 3DSMax 9 to 2009
Cinema 4D
32bit version: Cinema 4D R9.6 to R11
64bit version: Cinema 4D R9.6 to R11
LightWave 3D
32bit version: LightWave 3D 9.3 and 9.5
64bit version: LightWave 3D 9.3 and 9.5
Maya
32bit version: Maya 6 to 2009
64bit version: Maya 8 to 2009
SOFTIMAGE XSI
32bit version: XSI 5.1 to 7
64bit version: XSI 5.1 to 7
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