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01-02-2012WARHAMMER.40.000.DAWN.OF.WAR.II.V1.1.0.PATCH.GTI1165 Kb/s
02-02-2012Warhammer.40.000.Dawn.of.War.II.v1.1.0.Patch.GTI.rar2347 Kb/s
03-02-2012Warhammer.40.000.Dawn.of.War.II.v1.1.0.Patch.GTI[2010]1506 Kb/s
03-02-2012[COMPLETE]Warhammer.40.000.Dawn.of.War.II.v1.1.0.Patch.GTI.zip1817 Kb/s
05-02-2012[FULL RELEASE]Warhammer.40.000.Dawn.of.War.II.v1.1.0.Patch.GTI2219 Kb/s
01-02-2012[FULL]Warhammer.40.000.Dawn.of.War.II.v1.1.0.Patch.GTI2487 Kb/s
06-02-2012[HIGH SPEED]Warhammer.40.000.Dawn.of.War.II.v1.1.0.Patch.GTI2363 Kb/s
02-02-2012[TRUSTED]Warhammer.40.000.Dawn.of.War.II.v1.1.0.Patch.GTI1838 Kb/s
Warhammer 40 000 Dawn of War II v1.1.0 Patch GTI download torrent
  Added: 21 Feb 2009 12:02:27
  Checked: 22 Jan 2012 10:21:53
  Announce URL(s): http://tracker.thepiratebay.org/announce
udp://tracker.thepiratebay.org:80/announce
  Hash: 80A8FBC2122056D492C27FD7A660957DBFBA2C1C
  File(s): dawn of war 2.rar - 143210904
  Description:
Not Need New Crack or Something, Extract and Just Copy to Your Game Directory .
Game here: 
http://thepiratebay.org/torrent/4725901/Warhammer 40.000  Dawn of War 2.GTI.Craked and working
version
Patch 1.1.0 Fixes:
Audio
       Fixed a bug where Tyranid units were not  speaking. 
       Missing button audio added to Player Stats screen under Game History.
       Added a countdown sound to the post-game stats screen.
Visuals/Graphics
       Fixed a bug that caused invisible Tyrannoformation.
       Fixed a bug where walker units would shuffle their feet quickly when moving.
       Fixed visual bugs with burrowed units.
       Fixed visual problems on ATI X1800 series cards.
       Eldar web gate ambient effects now show upon spawning of the unit.
       Fixed a bug where FX didn t display on Geforce 6800 cards.
PvP Gameplay
       Added two new maps to PvP automatch rotation.
       Fixed a bug where ability effects were permanent on burrowed units.
       Fixed several population capacity bugs.
       Fixed problem with retreating to allied HQ when player s HQ is destroyed.
       Fixed attack ground to allow firing into the Fog of War.
       Prevented Waaagh/Zeal/Biomass/Psychic might  double dipping  when own units are killed by
friendly fire, and remove reward for allied friendly fire.
       Prevented non-attacking commanders from getting a share of XP for incomplete construction.
       Added cool down timers to construction abilities.
       Prevented anti-suppression from being modified into the positive.
       Prevented area of effect suppression originating from target entities inside of buildings
from spreading to units outside a building.
       Fixed a bug where units that had been completely replaced via reinforcement would lose their
control groups.
       Removed Ravener tunnel impass to prevent several blocking exploits.
       Resource rates are now reduced depending on game size.
       Requisition points now increase by  5 requisition every 20 seconds  up from 15 , up to a
maximum of  30  down from 35 .
       Fixed an issue with grenades not harming the squad that throws them.
       Increased the suppression and damage on suppression weapons at distant range.
       Fixed an issue with the Apothecary s Heal ability that prevented it from properly healing
infantry.
       Reduced damage of Kommando hero s Remote Bomb against HQ s.
       Kommando hero s Kaboom  now properly deals 500 damage to the Kommando, but does not kill
him.
       Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
       Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced
to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
       Spore Mine blast radius increased to 10, from 8.
       Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
       Ripper Swarm cost increased to 240, from 200.
In-game HUD and UI fixes
       Fixed a bug where world text on a building would change colour to Red when garrisoned by an
enemy even though it was hidden by Fog of War.
       Fixed a bug where the UI failed to update with Squad Leader upgrade if a previously purchased
leader died while the squad was selected.
       Fixed a bug where parts of tech tree panel remained visible after destroying your base, and
would overlap unit UI.
       Fixed a bug where the build queue would hang around in an inactive state until if the base
was destroyed during unit construction.
       Fixed a bug where the Commander Wargear panel would disappear after destroying the base, even
though it s still valid to build wargear.
       Fixed a bug where targeting reticules would reveal if a building in the FoW was occupied.
       Added support for Relic and Games Workshop employee Gamertags. Watch for our custom chapters
online 
       Fixed a bug where Eldar webway gates would appear as Ravener tunnels on the minimap when you
were using Tyranids, and Ravener tunnels would appear as webway gates when you were using Eldar.
       Simultaneously pressing shift and squad hotkey now allows for adding to current selection.
       Fixed visual bugs with the global build buttons.
       Changed ork abilities that have a per entity cost to properly display their cost in the ui 
based on the number of entities in the squad. 
       Fixed a bug with wargear button state switching.
Kicking Players
       Changed the kick-vote screen; removed the confirmation prompt, removed ability to abstain,
added display of number of lag complaints.
AI Players
       Fixed AI Dreadnought combat vs buildings.
       CPU players now have a number associated with their names.
       The AI no longer considers unconscious hero a military target.
Ranking and Online Stats
       Fixed how Leaderboards are sorted.
       Fixed matchmaking. TrueSkill       rank should properly be updated in TeamBattle games, and
stats should be more reliable when being recorded.
       Fixed an issue where the leaderboard screen wasn t sorting data properly when using the
friends filter.
       Fixed a problem where unit score doesn t reflect appropriately in the post-game score.
Custom Games
       Fixed an issue where games would not get cleared properly from the public games screen.
       Victory Point Control load screen tips will no longer show up if the Annihilate win condition
is chosen.
       Fixed a bug where the Hero Select screen wasn t remembering the correct heroes when assigning
players between multiple open slots.
       Rank point bar, level, and title are no longer displayed in the post game stats screen in
unranked games.
Find a Game
       Added the ability to kick people from a party.
       Added countdown information to the hero selection screen.
       Fixed a bug where a player s visual MP rank unlocks were incorrectly displayed in the select
hero screen.
       Fixed a bug where the rank in the party panel was always the Space Marines rank no matter
what race was selected.
       Post Game advancement countdown no longer occurs unless the user is in a party.
       Matchmaking now has a preference for lower pings.
       Fixed a bug where it was possible for players with different data to end up matched
together.
Localization
       Scaleform IME is now supported for Traditional Chinese.
       Fixed a bug where event updates were displayed in the host s language when viewing the events
prior to the client joining the game session in the Event Log from the Battle Barge.
       Fixed a bug on Debriefing screen where French wasn t fitting in the available space.
       Polish Readme now displays in proper language.
Stability
       Fixed a rare multi-threading crash involving co-op synchronization.
       Fix for a crash that occured when you tried to cancel a base upgrade after the base had been
destroyed.
       Many memory fragmentation improvements, which should alleviate a number of out of memory
crashes.
       Fixed a bug where the game could crash after viewing a completed campaign, deleting it, and
then backing out to the main menu.
       Settings that were invalid in the UI could still occur if set manually in configuration.lua,
now the settings are validated in the same way as the options menu UI.
       Fixed a crash when client accepts Co-Op game invitation on Game List Screen.
       Fixed a bug where the game freezes on Main Menu when player signout from the Windows Live
Profile on the confirmation message of Save and Exit to Window from the Battle Barge.
       Fixed a bug where the game crashed to desktop when a user clicked on Invite Friend after
unplugging their LAN cable on delete a Campaign window.
       Fixed a crash that would occur when people ranked up to level 60.
       Fixed a multithreading crash in the UI on game exit.
       Reduced the frequency of checking Steam authentication - it was causing users who momentarily
lost their connection to Steam to be ejected from a game in progress.
       Fixed a deadlock that could occur in low latency situations.
Achievements
       Fixed a bug where it was possible to grant achievements to players that hadn t rightfully
earned them.
Campaign
       Added a  Squad Summary  screen to the mission debrief.
       Fixed a bug where the cursor disappeared after inviting a client to the game, and then
declining the request once he accepts.
       Fixed a bug where the host loses his mouse after kicking a client during an NIS.
       Finishing the campaign no longer removes the save game from the final mission.
       Fixed an inverted badge on a piece of campaign wargear.
       Fixed a bug where global abilities replenished when the client dropped.
Army Painter
       Colours with high specular values will now have a more accurate swatch colour in the Army
Painter.
       Fix issue with DLC badges being visible when they weren t supposed to be.
Replays
       Fixed a bug where replay speed would display incorrectly during game replays.
       Added a button on the replay widget to hide the UI.
       A message is now shown to notify the user that the replay has ended.
       Squad tabs in replays now show up when switching perspectives and always load the first two
units when the replay starts.
       Upgrade button panel now doesn t show up in replays
       Hitting continue after exiting from a replay now takes you back to the Game History screen.
       Created units in replay now use the correct team colour badge that the player started with
Front End
       Added a News Tab to the title screen
       Updated the Post-game stats screen
       Fixed incorrect icon in Jump load screen tip.
       Made layout changes to Leaderboards screen
       Made layout changes to Game History screen
Miscellaneous
       Fix for mouse pointer getting stuck in the middle of the screen if you press the home key
while simultaneously holding mouse left.
       Fixed a bug where multiple message boxes popped up when the host would disconnect.
       We now properly shut down the game when the OS switches users.
       Added functionality to allow changing the automatch map list without invalidating replays.
       Fixed a bug where the mouse cursor was frozen to centre of screen if user alt-tabbed at the
victory/defeat screen in a ranked match, and didn t alt-tab back into the game until he d been sent
back to the front end.
       Added -noReverb commandline flag to disable convolution reverb.
       Added a  -disablepagefilecheck  command line switch so users can elect to try and run the
game without a swap file.
       Added a  -disable32bitcheck  command line switch to allow 32bit users to run with Ultra
textures.
Performance
       Fixed a bug where performance suffered when Steam community was disabed.
       Disabled v-sync by default to prevent performance problems on certain computers.  
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